SDL: Updated dynamic API after https://github.com/libsdl-org/SDL/commit/040a17a50f1b500c7a1e07c6bc6e1d6eff5dbe76

From d5ff71d685516fa4da69d449760cd5bc8a83185e Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 23 Nov 2022 11:55:02 -0800
Subject: [PATCH] Updated dynamic API after
 https://github.com/libsdl-org/SDL/commit/040a17a50f1b500c7a1e07c6bc6e1d6eff5dbe76

---
 src/dynapi/SDL_dynapi_overrides.h | 5 +++++
 src/dynapi/SDL_dynapi_procs.h     | 5 +++++
 2 files changed, 10 insertions(+)

diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index 5627b72952ee..c44aa859daeb 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -894,3 +894,8 @@
 #define SDL_SensorGetDataWithTimestamp SDL_SensorGetDataWithTimestamp_REAL
 #define SDL_ResetHints SDL_ResetHints_REAL
 #define SDL_strcasestr SDL_strcasestr_REAL
+#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
+#define SDL_EGL_GetCurrentEGLDisplay SDL_EGL_GetCurrentEGLDisplay_REAL
+#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
+#define SDL_EGL_GetWindowEGLSurface SDL_EGL_GetWindowEGLSurface_REAL
+#define SDL_EGL_SetEGLAttributeCallbacks SDL_EGL_SetEGLAttributeCallbacks_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index f1cdcdec3915..d1aa22d1bf28 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -973,3 +973,8 @@ SDL_DYNAPI_PROC(int,SDL_GameControllerGetSensorDataWithTimestamp,(SDL_GameContro
 SDL_DYNAPI_PROC(int,SDL_SensorGetDataWithTimestamp,(SDL_Sensor *a, Uint64 *b, float *c, int d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
 SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return)
+SDL_DYNAPI_PROC(void*,SDL_EGL_GetProcAddress,(const char *a),(a),return)
+SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentEGLDisplay,(void),(),return)
+SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentEGLConfig,(void),(),return)
+SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowEGLSurface,(SDL_Window *a),(a),return)
+SDL_DYNAPI_PROC(void,SDL_EGL_SetEGLAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c),(a,b,c),)