SDL: Updated patch notes for 2.26 release

From 1f87e9e24eba5e2443b2ed677462a70b6605482e Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 17 Nov 2022 09:00:27 -0800
Subject: [PATCH] Updated patch notes for 2.26 release

---
 WhatsNew.txt        | 33 ++++++++++++++++++++++++++++++++-
 include/SDL_hints.h |  4 ++--
 include/SDL_video.h |  2 +-
 3 files changed, 35 insertions(+), 4 deletions(-)

diff --git a/WhatsNew.txt b/WhatsNew.txt
index 0318b90de02f..1f95f059257e 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -6,9 +6,40 @@ This is a list of major changes in SDL's version history.
 ---------------------------------------------------------------------------
 
 General:
+* Updated OpenGL headers to the latest API from The Khronos Group Inc.
+* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support
+* Added simulated vsync synchronization for the software renderer
+* Added the mouse position to SDL_MouseWheelEvent
+* Added SDL_ResetHints() to reset all hints to their default values
 * Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
-* Added support for Nintendo Wii controllers to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_WII to control whether this is used
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI driver for XBox 360 controllers should be used
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether the HIDAPI driver for XBox 360 wireless controllers should be used
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI driver for XBox One controllers should be used
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the XBox One guide button LED
+* Added support for PS3 controllers to the HIDAPI driver, enabled by default on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint
+* Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint
 * Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
+* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
+* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
+* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
+* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices 
+* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
+
+Windows:
+* Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the system mouse acceleration curve is used for relative mouse motion
+
+macOS:
+* Implemented vsync synchronization on macOS 12
+
+Linux:
+* Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() to interact with the X11 primary selection clipboard
+* Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether mouse pointer warp emulation is enabled under Wayland
+
+Android:
+* Enabled IME soft keyboard input
+* Added version checking to make sure the SDL Java and C code are compatible
 
 
 ---------------------------------------------------------------------------
diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index d51525936c4b..76a74f0ffd00 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -278,7 +278,7 @@ extern "C" {
  *  If this hint isn't specified to a valid setting, or libsamplerate isn't
  *  available, SDL will use the default, internal resampling algorithm.
  *
- *  As of SDL 2.26, SDL_AudioCVT now respects this hint.
+ *  As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available.
  *
  *  This hint is currently only checked at audio subsystem initialization.
  *
@@ -933,7 +933,7 @@ extern "C" {
 #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS   "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
 
 /**
- *  \brief  A variable controlling whether the HIDAPI driver for XBox One should be used.
+ *  \brief  A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
  *
  *  This variable can be set to the following values:
  *    "0"       - HIDAPI driver is not used
diff --git a/include/SDL_video.h b/include/SDL_video.h
index 79d572fcc8a2..b2f1509f73bd 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -1064,7 +1064,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
  * \sa SDL_CreateWindow
  * \sa SDL_GetWindowSize
  */
-extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, 
+extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
                                                        int *w, int *h);
 
 /**