From c3e29282b3fc3b062360c955fe67e0fcf5ebcefc Mon Sep 17 00:00:00 2001
From: Christmas-Missionary
<156368675+Christmas-Missionary@users.noreply.github.com>
Date: Sat, 2 May 2026 15:00:04 +0000
Subject: [PATCH] updated Raw Mouse Input section in docs
---
docs/README-macos.md | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/docs/README-macos.md b/docs/README-macos.md
index ea8d14a9d977d..2a77b75977153 100644
--- a/docs/README-macos.md
+++ b/docs/README-macos.md
@@ -253,12 +253,12 @@ Functionality may be added in the future to help this.
## Raw Mouse Input
-On macOS 14.0 (Sonoma) and later, SDL uses the Game Controller framework's
-GCMouse API to provide raw, unaccelerated mouse input in relative mode. This
-is ideal for games and applications requiring precise 1:1 mouse movement.
+SDL uses the Game Controller framework's GCMouse API to provide raw,
+unaccelerated mouse input in relative mode. This is ideal for games
+and applications requiring precise 1:1 mouse movement.
-On older macOS versions, SDL falls back to NSEvent-based mouse input, which
-includes system mouse acceleration.
+On versions older than macOS 11.0 (Big Sur), SDL would fall back to
+NSEvent-based mouse input, which includes system mouse acceleration.
To use accelerated (system-scaled) mouse movement on macOS 14.0+, set the hint: