SDL: Use aligned stride in sceGxmColorSurfaceInit

From fc4296c114640479b6862c03da73d26599c8e1a1 Mon Sep 17 00:00:00 2001
From: Northfear <[EMAIL REDACTED]>
Date: Mon, 20 Sep 2021 23:02:43 +0300
Subject: [PATCH] Use aligned stride in sceGxmColorSurfaceInit

---
 src/render/vitagxm/SDL_render_vita_gxm_tools.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/render/vitagxm/SDL_render_vita_gxm_tools.c b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
index f4133a9d99..8d5ed5a1f1 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm_tools.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
@@ -1056,6 +1056,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
         const uint32_t alignedHeight = ALIGN(h, SCE_GXM_TILE_SIZEY);
         uint32_t sampleCount = alignedWidth*alignedHeight;
         uint32_t depthStrideInSamples = alignedWidth;
+        const uint32_t alignedColorSurfaceStride = ALIGN(w, 8);
 
         int err = sceGxmColorSurfaceInit(
             &texture->gxm_colorsurface,
@@ -1065,7 +1066,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
             SCE_GXM_OUTPUT_REGISTER_SIZE_32BIT,
             w,
             h,
-            w,
+            alignedColorSurfaceStride,
             texture_data
         );