SDL: Use SDL_calloc for allocation of gxm_texture

From 14f225198d8ca33fd77786fcd8d38638185454fa Mon Sep 17 00:00:00 2001
From: Northfear <[EMAIL REDACTED]>
Date: Sun, 26 Sep 2021 18:11:22 +0300
Subject: [PATCH] Use SDL_calloc for allocation of gxm_texture

---
 src/render/vitagxm/SDL_render_vita_gxm_tools.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/vitagxm/SDL_render_vita_gxm_tools.c b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
index 8d5ed5a1f1..08c361106b 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm_tools.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
@@ -1011,7 +1011,7 @@ gxm_texture_get_datap(const gxm_texture *texture)
 gxm_texture *
 create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
 {
-    gxm_texture *texture = SDL_malloc(sizeof(gxm_texture));
+    gxm_texture *texture = SDL_calloc(1, sizeof(gxm_texture));
     const int tex_size =  ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
     void *texture_data;