SDL: Use _this pointer to reference the video device (1d6bb)

From 1d6bb62870d86bf6ced549ed2223c31b9dc418d9 Mon Sep 17 00:00:00 2001
From: Frank Praznik <[EMAIL REDACTED]>
Date: Mon, 3 Mar 2025 18:39:44 -0500
Subject: [PATCH] Use _this pointer to reference the video device

(cherry picked from commit 3b9f0dff1023dfde49e645e318cf7cfb7b83c7ba)
---
 src/video/SDL_video.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 7ae7816181056..5d235a50cbd99 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1435,7 +1435,7 @@ void SDL_SetDesktopDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode
 {
     SDL_DisplayMode last_mode;
 
-    if (display->fullscreen_window || (display->device && display->device->setting_display_mode)) {
+    if (display->fullscreen_window || _this->setting_display_mode) {
         // This is a temporary mode change, don't save the desktop mode
         return;
     }