SDL: video: Check video backend initialization when querying the grabbed window (267f1)

From 267f13446decd2df6d591733a0602676a78f7b2e Mon Sep 17 00:00:00 2001
From: Frank Praznik <[EMAIL REDACTED]>
Date: Thu, 19 Feb 2026 11:15:25 -0500
Subject: [PATCH] video: Check video backend initialization when querying the
 grabbed window

SDL_GetGrabbedWindow() can be called when the video system is uninitialized, and, since there is no window parameter, _this must be checked for validity to avoid a segfault.

(cherry picked from commit be82f316c4745d4cf0f8c0a5e37f5390beed9542)
---
 src/video/SDL_video.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 77758c848e2bd..060e91abd5edb 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -4069,7 +4069,7 @@ bool SDL_GetWindowMouseGrab(SDL_Window *window)
 
 SDL_Window *SDL_GetGrabbedWindow(void)
 {
-    if (_this->grabbed_window &&
+    if (_this && _this->grabbed_window &&
         (_this->grabbed_window->flags & (SDL_WINDOW_MOUSE_GRABBED | SDL_WINDOW_KEYBOARD_GRABBED)) != 0) {
         return _this->grabbed_window;
     } else {