SDL: video: Default SDL_GL_FRAMEBUFFER_SRGB_CAPABLE back to zero.

From c5bc4576fcefc9630a41ca193e707123656ff14b Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Mon, 9 Mar 2026 16:47:49 -0400
Subject: [PATCH] video: Default SDL_GL_FRAMEBUFFER_SRGB_CAPABLE back to zero.

(This was corrected in main, but there isn't a clean cherry-pick we can do for
the release-3.4.x branch at this point, since various pieces of the sRGB work
made it in here in a different order, but this is the one crucial line that
appears to be missing.)

Reference Issue #14898.
---
 src/video/SDL_video.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 060e91abd5edb..6c7dfd8252e74 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -4991,7 +4991,7 @@ void SDL_GL_ResetAttributes(void)
     }
 
     _this->gl_config.flags = 0;
-    _this->gl_config.framebuffer_srgb_capable = -1;
+    _this->gl_config.framebuffer_srgb_capable = 0;
     _this->gl_config.no_error = 0;
     _this->gl_config.release_behavior = SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
     _this->gl_config.reset_notification = SDL_GL_CONTEXT_RESET_NO_NOTIFICATION;