SDL: video: fix error messages

From cf0cb44df88a4293805fdc926880155d58a46bea Mon Sep 17 00:00:00 2001
From: pionere <[EMAIL REDACTED]>
Date: Tue, 29 Nov 2022 18:43:36 +0100
Subject: [PATCH] video: fix error messages - do not overwrite error message
 set by SDL_InitFormat (SDL_AllocFormat) - set proper error message
 (Cocoa_Metal_CreateView) - protect against allocation failure
 (UIKit_Metal_CreateView)

---
 src/video/SDL_pixels.c               | 2 +-
 src/video/cocoa/SDL_cocoametalview.m | 1 +
 src/video/uikit/SDL_uikitmetalview.m | 5 +++++
 3 files changed, 7 insertions(+), 1 deletion(-)

diff --git a/src/video/SDL_pixels.c b/src/video/SDL_pixels.c
index 19f8c1a8e664..0bc3800cba7b 100644
--- a/src/video/SDL_pixels.c
+++ b/src/video/SDL_pixels.c
@@ -528,7 +528,6 @@ SDL_AllocFormat(Uint32 pixel_format)
     if (SDL_InitFormat(format, pixel_format) < 0) {
         SDL_AtomicUnlock(&formats_lock);
         SDL_free(format);
-        SDL_InvalidParamError("format");
         return NULL;
     }
 
@@ -669,6 +668,7 @@ SDL_AllocPalette(int ncolors)
         (SDL_Color *) SDL_malloc(ncolors * sizeof(*palette->colors));
     if (!palette->colors) {
         SDL_free(palette);
+        SDL_OutOfMemory();
         return NULL;
     }
     palette->ncolors = ncolors;
diff --git a/src/video/cocoa/SDL_cocoametalview.m b/src/video/cocoa/SDL_cocoametalview.m
index ccd30db36946..2f7bca62f5e4 100644
--- a/src/video/cocoa/SDL_cocoametalview.m
+++ b/src/video/cocoa/SDL_cocoametalview.m
@@ -145,6 +145,7 @@ - (NSView *)hitTest:(NSPoint)point {
                                                 highDPI:highDPI
                                                 windowID:windowID];
     if (newview == nil) {
+        SDL_OutOfMemory();
         return NULL;
     }
 
diff --git a/src/video/uikit/SDL_uikitmetalview.m b/src/video/uikit/SDL_uikitmetalview.m
index 109f0c7f8bf5..3b3ba2c7b369 100644
--- a/src/video/uikit/SDL_uikitmetalview.m
+++ b/src/video/uikit/SDL_uikitmetalview.m
@@ -94,6 +94,11 @@ - (void)updateDrawableSize
 
     metalview = [[SDL_uikitmetalview alloc] initWithFrame:data.uiwindow.bounds
                                                     scale:scale];
+    if (metalview == nil) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
     [metalview setSDLWindow:window];
 
     return (void*)CFBridgingRetain(metalview);