SDL: Vita: fix readme

From db718998bdf37c3b89ee3dff269323e758168e90 Mon Sep 17 00:00:00 2001
From: Ivan Epifanov <[EMAIL REDACTED]>
Date: Thu, 31 Mar 2022 13:44:06 +0300
Subject: [PATCH] Vita: fix readme

---
 docs/README-vita.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/docs/README-vita.md b/docs/README-vita.md
index 85271182f04..503fef7d5f9 100644
--- a/docs/README-vita.md
+++ b/docs/README-vita.md
@@ -24,7 +24,7 @@ Notes
   `SDL_setenv("VITA_RESOLUTION", "720", 1);` and `SDL_setenv("VITA_RESOLUTION", "1080", 1);`
 * Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with `-DVIDEO_VITA_PVR=ON` as long as gl4es4vita is present in your SDK.
   They support the same resolutions as the gles1/gles2 backends and require specifying `SDL_setenv("VITA_PVR_OGL", "1", 1);`
-  anytime before window creation.
+  anytime before video subsystem initialization.
 * gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
 * By default SDL emits mouse events for touch events on every touchscreen.  
   Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.