SDL: We no longer automatically set up a logical presentation mode

From fed5f3a81b21f04b4c8c92d58718b0eb702a1611 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 26 Mar 2024 10:21:34 -0700
Subject: [PATCH] We no longer automatically set up a logical presentation mode

---
 docs/README-migration.md | 7 -------
 1 file changed, 7 deletions(-)

diff --git a/docs/README-migration.md b/docs/README-migration.md
index 668d668de2e68..1a6ee51fcec05 100644
--- a/docs/README-migration.md
+++ b/docs/README-migration.md
@@ -1088,13 +1088,6 @@ to decide for you.
 
 The SDL_RENDERER_TARGETTEXTURE flag has been removed, all current renderers support target texture functionality.
 
-When a renderer is created, it will automatically set the logical size to the size of
-the window in points. For high DPI displays, this will set up scaling from points to
-pixels. You can disable this scaling with:
-```c
-    SDL_SetRenderLogicalPresentation(renderer, 0, 0, SDL_LOGICAL_PRESENTATION_DISABLED, SDL_SCALEMODE_NEAREST);
-```
-
 Mouse and touch events are no longer filtered to change their coordinates, instead you
 can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into
 the rendering viewport.