From 96bf12444c0c2eb4baef9543102de15dd68ee3ee Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 19 Mar 2025 21:16:35 -0700
Subject: [PATCH] Windows allows windows to be resized to zero height.
Changed the window client rect validation to take this into account.
Fixes https://github.com/libsdl-org/SDL/issues/9796
---
src/core/windows/SDL_windows.c | 6 +++---
src/core/windows/SDL_windows.h | 4 ++--
src/video/windows/SDL_windowsevents.c | 6 +++---
src/video/windows/SDL_windowswindow.c | 4 ++--
4 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/src/core/windows/SDL_windows.c b/src/core/windows/SDL_windows.c
index 286e8e6802945..3259e787d4eb6 100644
--- a/src/core/windows/SDL_windows.c
+++ b/src/core/windows/SDL_windows.c
@@ -330,10 +330,10 @@ void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect)
winrect->bottom = sdlrect->y + sdlrect->h - 1;
}
-BOOL WIN_IsRectEmpty(const RECT *rect)
+bool WIN_WindowRectValid(const RECT *rect)
{
- // Calculating this manually because Xbox does not support Win32 IsRectEmpty.
- return (rect->right <= rect->left) || (rect->bottom <= rect->top);
+ // A window can be resized to zero height, but not zero width
+ return (rect->right > 0);
}
// Some GUIDs we need to know without linking to libraries that aren't available before Vista.
diff --git a/src/core/windows/SDL_windows.h b/src/core/windows/SDL_windows.h
index b781b123680d2..ef54fe379e658 100644
--- a/src/core/windows/SDL_windows.h
+++ b/src/core/windows/SDL_windows.h
@@ -156,8 +156,8 @@ extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
extern void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect);
extern void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect);
-// Returns true if the rect is empty
-extern BOOL WIN_IsRectEmpty(const RECT *rect);
+// Returns false if a window client rect is not valid
+bool WIN_WindowRectValid(const RECT *rect);
extern SDL_AudioFormat SDL_WaveFormatExToSDLFormat(WAVEFORMATEX *waveformat);
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index 46f33f3a85fa0..9baa9e4222ca6 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -1792,7 +1792,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
}
if (!data->disable_move_size_events) {
- if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
+ if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
ClientToScreen(hwnd, (LPPOINT) &rect);
ClientToScreen(hwnd, (LPPOINT) &rect + 1);
@@ -1804,7 +1804,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
}
// Moving the window from one display to another can change the size of the window (in the handling of SDL_EVENT_WINDOW_MOVED), so we need to re-query the bounds
- if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
+ if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
w = rect.right;
h = rect.bottom;
@@ -2084,7 +2084,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
RECT rect;
float x, y;
- if (!GetClientRect(hwnd, &rect) || WIN_IsRectEmpty(&rect)) {
+ if (!GetClientRect(hwnd, &rect) || !WIN_WindowRectValid(&rect)) {
if (inputs) {
SDL_small_free(inputs, isstack);
}
diff --git a/src/video/windows/SDL_windowswindow.c b/src/video/windows/SDL_windowswindow.c
index e9f911d123d98..daaa90713ffb2 100644
--- a/src/video/windows/SDL_windowswindow.c
+++ b/src/video/windows/SDL_windowswindow.c
@@ -535,7 +535,7 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwn
}
if (!(window->flags & SDL_WINDOW_MINIMIZED)) {
RECT rect;
- if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
+ if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
int w = rect.right;
int h = rect.bottom;
@@ -1062,7 +1062,7 @@ void WIN_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *
HWND hwnd = data->hwnd;
RECT rect;
- if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
+ if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
*w = rect.right;
*h = rect.bottom;
} else if (window->last_pixel_w && window->last_pixel_h) {