From eb22fbc8947febf09cc07d20d216a206a33f27b3 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Marc-Andr=C3=A9=20Lureau?= <[EMAIL REDACTED]>
Date: Thu, 16 Feb 2023 18:47:36 +0400
Subject: [PATCH] windows/gles: do not unload EGL when context is destroyed
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It's legitimate to have multiple contexts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07)
---
src/video/windows/SDL_windowsopengles.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/video/windows/SDL_windowsopengles.c b/src/video/windows/SDL_windowsopengles.c
index 7b8f753beb4f..2c0748c0455d 100644
--- a/src/video/windows/SDL_windowsopengles.c
+++ b/src/video/windows/SDL_windowsopengles.c
@@ -93,7 +93,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_EGL_DeleteContext(_this, context);
- WIN_GLES_UnloadLibrary(_this);
}
/* *INDENT-OFF* */ /* clang-format off */