From 209ebaec06d37d46cb79e4ded1b549b5b0fb485e Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Fri, 18 Nov 2022 19:22:07 -0500
Subject: [PATCH] debugging: Make note of the binary name we see.
This is useful when you go to add a quirk for "mygame" but it turns out
that name is just a script that runs "mygame.bin" or whatever.
---
src/SDL12_compat.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c
index 6cc9a4376..d195ca224 100644
--- a/src/SDL12_compat.c
+++ b/src/SDL12_compat.c
@@ -1326,6 +1326,10 @@ SDL12Compat_ApplyQuirks(SDL_bool force_x11)
const char *exe_name = SDL12Compat_GetExeName();
int i;
+ if (WantDebugLogging) {
+ SDL20_Log("This app appears to be named '%s'", exe_name);
+ }
+
#ifdef __linux__
if (force_x11) {
const char *videodriver_env = SDL20_getenv("SDL_VIDEODRIVER");