sdl12-compat: Fixed a typo in a comment.

From 1f4d16e19af2f5f25e1cf574db5f2de8fc6ae4ea Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Sun, 28 Aug 2022 23:01:30 -0400
Subject: [PATCH] Fixed a typo in a comment.

---
 src/SDL12_compat.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c
index a69d5dc8..be436a85 100644
--- a/src/SDL12_compat.c
+++ b/src/SDL12_compat.c
@@ -5629,7 +5629,7 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags12)
         /* default use_highdpi to false for OpenGL windows when not using
            OpenGL scaling as legacy OpenGL applications are unlikely to support
            high-DPI setups properly. (They often use the window size to determine
-           the resolute in some or all parts of their code.) Because OpenGL scaling
+           the resolution in some or all parts of their code.) Because OpenGL scaling
            is never used for windows, it is always false there. */
         use_highdpi = (flags12 & SDL12_FULLSCREEN) ? use_gl_scaling : SDL_FALSE;
     }