From d9708833642f1df2ee665f97054ebdab6b775f32 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Fri, 19 Aug 2022 16:35:07 -0400
Subject: [PATCH] FIXME removal: We _could_ request a simpler GL context, but
don't.
It's risky to find out we broke something this way when nothing is
actually having a problem at the moment, we'd have to juggle the state
between what SDL 1.2 is pretending for the app and what SDL2 actually
used, and we're not talking about _that_ large a resource savings anyhow.
Reference Issue #143.
---
src/SDL12_compat.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c
index 9a90bf65..d0737206 100644
--- a/src/SDL12_compat.c
+++ b/src/SDL12_compat.c
@@ -5807,8 +5807,6 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags12)
SDL_assert(!VideoTexture20); /* either a new window or we destroyed all this */
SDL_assert(!VideoRenderer20);
- FIXME("If we're using logical scaling, we can turn off depth buffer, alpha, etc, since we'll make our own and only need an RGB color buffer for the window.");
-
if (!VideoGLContext20) {
VideoGLContext20 = SDL20_GL_CreateContext(VideoWindow20);
if (!VideoGLContext20) {