sdl12-compat: fixme removal: we don't need to force a compatibility GL context here.

From 464c725fc2771f80569abd4ea50524b428b84b6b Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Tue, 25 Jan 2022 00:06:10 -0500
Subject: [PATCH] fixme removal: we don't need to force a compatibility GL
 context here.

Presumably we're going to get the system default, which is _probably_
the compatibility profile anyhow, and likely SDL 1.2 would have shook out
the same way.

We can revisit if bug reports suggest otherwise later, though.

Reference Issue #143.
---
 src/SDL12_compat.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c
index 27a3cb9..7ae4435 100644
--- a/src/SDL12_compat.c
+++ b/src/SDL12_compat.c
@@ -5097,7 +5097,6 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags12)
         const char *vsync_env = SDL20_getenv("SDL12COMPAT_SYNC_TO_VBLANK");
         SDL_assert(!VideoTexture20);  /* either a new window or we destroyed all this */
         SDL_assert(!VideoRenderer20);
-        FIXME("Should we force a compatibility context here?");
         FIXME("If we're using logical scaling, we can turn off depth buffer, alpha, etc, since we'll make our own and only need an RGB color buffer for the window.");
         VideoGLContext20 = SDL20_GL_CreateContext(VideoWindow20);
         if (!VideoGLContext20) {