sdl2-compat: Update AudioID functions int/void

From 1db50ac1e2eae3f07a0f5af47487b47a37b58714 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Wed, 8 Feb 2023 21:45:49 +0100
Subject: [PATCH] Update AudioID functions int/void

---
 src/sdl3_syms.h | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/sdl3_syms.h b/src/sdl3_syms.h
index a20aa4f..802f7e2 100644
--- a/src/sdl3_syms.h
+++ b/src/sdl3_syms.h
@@ -104,13 +104,13 @@ SDL3_SYM_PASSTHROUGH(int,GetNumAudioDevices,(int a),(a),return)
 SDL3_SYM_PASSTHROUGH(const char*,GetAudioDeviceName,(int a, int b),(a,b),return)
 SDL3_SYM_PASSTHROUGH(SDL_AudioDeviceID,OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e),(a,b,c,d,e),return)
 SDL3_SYM(SDL_AudioStatus,GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return)
-SDL3_SYM(void,PlayAudioDevice,(SDL_AudioDeviceID a),(a),)
-SDL3_SYM(void,PauseAudioDevice,(SDL_AudioDeviceID a),(a),)
+SDL3_SYM(int,PlayAudioDevice,(SDL_AudioDeviceID a),(a),return)
+SDL3_SYM(int,PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
 SDL3_SYM(SDL_AudioSpec*,LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
 SDL3_SYM(int,MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
-SDL3_SYM(void,LockAudioDevice,(SDL_AudioDeviceID a),(a),)
-SDL3_SYM(void,UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
-SDL3_SYM(void,CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
+SDL3_SYM(int,LockAudioDevice,(SDL_AudioDeviceID a),(a),return)
+SDL3_SYM(int,UnlockAudioDevice,(SDL_AudioDeviceID a),(a),return)
+SDL3_SYM(int,CloseAudioDevice,(SDL_AudioDeviceID a),(a),return)
 SDL3_SYM_PASSTHROUGH(int,SetClipboardText,(const char *a),(a),return)
 SDL3_SYM_PASSTHROUGH(char*,GetClipboardText,(void),(),return)
 SDL3_SYM_PASSTHROUGH(SDL_bool,HasClipboardText,(void),(),return)
@@ -556,7 +556,7 @@ SDL3_SYM(Uint32,GetGlobalMouseState,(float *a, float *b),(a,b),return)
 SDL3_SYM_PASSTHROUGH(SDL_bool,HasAVX2,(void),(),return)
 SDL3_SYM(int,QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return)
 SDL3_SYM(Uint32,GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
-SDL3_SYM(void,ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
+SDL3_SYM(int,ClearQueuedAudio,(SDL_AudioDeviceID a),(a),return)
 SDL3_SYM_PASSTHROUGH(SDL_Window*,GetGrabbedWindow,(void),(),return)
 #if defined(__WIN32__) || defined(__GDK__)
 SDL3_SYM_PASSTHROUGH(void,SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),)