sdl2-compat: updated sdl3_include_wrapper.h from latest SDL3 (5aaeb)

From 5aaeb0e1de95bae188b01f4d55d07b517ea38625 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Thu, 1 Feb 2024 20:33:02 +0300
Subject: [PATCH] updated sdl3_include_wrapper.h from latest SDL3

---
 src/sdl3_include_wrapper.h | 50 ++++++++++++++++++++++++++++++++++++++
 1 file changed, 50 insertions(+)

diff --git a/src/sdl3_include_wrapper.h b/src/sdl3_include_wrapper.h
index 8531197..b144c75 100644
--- a/src/sdl3_include_wrapper.h
+++ b/src/sdl3_include_wrapper.h
@@ -990,6 +990,16 @@
 #define SDL_GetHapticName IGNORE_THIS_VERSION_OF_SDL_GetHapticName
 #define SDL_ReadSurfacePixel IGNORE_THIS_VERSION_OF_SDL_ReadSurfacePixel
 #define SDL_FlipSurface IGNORE_THIS_VERSION_OF_SDL_FlipSurface
+#define SDL_SetTextureColorModFloat IGNORE_THIS_VERSION_OF_SDL_SetTextureColorModFloat
+#define SDL_GetTextureColorModFloat IGNORE_THIS_VERSION_OF_SDL_GetTextureColorModFloat
+#define SDL_SetTextureAlphaModFloat IGNORE_THIS_VERSION_OF_SDL_SetTextureAlphaModFloat
+#define SDL_GetTextureAlphaModFloat IGNORE_THIS_VERSION_OF_SDL_GetTextureAlphaModFloat
+#define SDL_SetRenderDrawColorFloat IGNORE_THIS_VERSION_OF_SDL_SetRenderDrawColorFloat
+#define SDL_GetRenderDrawColorFloat IGNORE_THIS_VERSION_OF_SDL_GetRenderDrawColorFloat
+#define SDL_ConvertPixelsAndColorspace IGNORE_THIS_VERSION_OF_SDL_ConvertPixelsAndColorspace
+#define SDL_SetSurfaceColorspace IGNORE_THIS_VERSION_OF_SDL_SetSurfaceColorspace
+#define SDL_GetSurfaceColorspace IGNORE_THIS_VERSION_OF_SDL_GetSurfaceColorspace
+#define SDL_ConvertSurfaceFormatAndColorspace IGNORE_THIS_VERSION_OF_SDL_ConvertSurfaceFormatAndColorspace
 
 
 #define SDL_FUNCTION_POINTER_IS_VOID_POINTER 1
@@ -4842,6 +4852,46 @@
 #undef SDL_FlipSurface
 #endif
 
+#ifdef SDL_SetTextureColorModFloat
+#undef SDL_SetTextureColorModFloat
+#endif
+
+#ifdef SDL_GetTextureColorModFloat
+#undef SDL_GetTextureColorModFloat
+#endif
+
+#ifdef SDL_SetTextureAlphaModFloat
+#undef SDL_SetTextureAlphaModFloat
+#endif
+
+#ifdef SDL_GetTextureAlphaModFloat
+#undef SDL_GetTextureAlphaModFloat
+#endif
+
+#ifdef SDL_SetRenderDrawColorFloat
+#undef SDL_SetRenderDrawColorFloat
+#endif
+
+#ifdef SDL_GetRenderDrawColorFloat
+#undef SDL_GetRenderDrawColorFloat
+#endif
+
+#ifdef SDL_ConvertPixelsAndColorspace
+#undef SDL_ConvertPixelsAndColorspace
+#endif
+
+#ifdef SDL_SetSurfaceColorspace
+#undef SDL_SetSurfaceColorspace
+#endif
+
+#ifdef SDL_GetSurfaceColorspace
+#undef SDL_GetSurfaceColorspace
+#endif
+
+#ifdef SDL_ConvertSurfaceFormatAndColorspace
+#undef SDL_ConvertSurfaceFormatAndColorspace
+#endif
+
 #undef SDL_ThreadID /* see at top. */
 
 /* undefine these macros, too: redefine as SDL3_xxx, if needed. */