Segmentation Fault hunting: reusing SDL_Texture o SDL_Surface

Great!

Actually, the project has two main goal:

  1. The creation of Tetris kind of game which was achived by my student :slight_smile:
  2. The creation of EasySDL library which I could use the next year for teaching game creation during the computer science class at the high school, and of course other people may use it too. This gool is definitely WIP

In the context of point 2, caching was more an excercise for me rather then an actual need. The real requirement for EasySDL (as the name states) is to simplify the usage for most of the common action (i.e. drawAsset or drawText which hide all the SDL details)

Ciao,
Stefano

P.S.: As report on the another thread the segmentation fault was found and the student could present the project see Segmentation Fault found - Thank you!

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