Ryan C. Gordon wrote:
As you said, if you don’t mind I ask you,
would the interface TTF_RenderUNICODE_* of SDL_ttf be changed?
It uses Uint16 pointer to receive a wide string now,
and I think I might have to follow it’s interface.The problem is that “Unicode” on Windows, the TCHAR type, is 16-bit, as
are all OS interfaces. My understanding is that in Windows XP, this
stopped being UCS-2 and started being UTF-16…I would be amazed if most
applications handled this well, though.
Yuck!!! UTF-16, the crappiest unicode encoding available. All the problems
of UTF-8 and UCS-4 at the same time. Btw, SDL_ttf uses UCS-2 not UTF-16 as
it’s input type for the UNICODE functions so there might be an issue there.
Eventually this should change in SDL and support libraries too, but
mostly that will be from people contributing patches.
Then maybe it would be best to add in SDL_ttf one additional set of
functions which handle UCS-4 correctly. I’ve had a look at the code and it
is rather trivial to do. It’s even easier than the current functions since
you can get rid of a few type casts in the operation ( libttf uses 32bit
chars strings no matter which system it is )
I had a recent small project where I completly ditched unicode handling
because there was no way for me to make SDL_ttf take my std::widestring on
Linux. Unicode wasn’t too important but would have been a neat bonus for
me. But facing problems the second time I’m doing string manipulation with
SDL_ttf because of that was too much for what it was worth.
And UTF-8 was not a solution at all in that case.