Strange color-behavoir while drawing to backbuffer after blitting texture onto it

I’m sorry,

I did not read the thread “I think SDL_ttf is disturbing SDL_SetRenderDrawColor for me” because of the keyword “SDL_ttf” before.
This is probably the same behavoir as in my case.

And as the following post (in aforementioned thread) states:

There may be a fix to this issue in future releases.