Hi,
Why SDL_CreateTexture (FromSurface) is limited to … ? (e.g 2048x2048)
I agree, hardware (RAM) limit.
But I want to create a big texture, and in next step (SDL_RenderCopy) don’t want to copy entire huge texture to main render but only 100x100 , using SDL_Rect* srcrect/dstrect ->w/h.
Why SDL force this texture limitation?
Where I’m wrong?
Thanks,