Mattias Engdeg?rd wrote:
“Ryan C. Gordon” wrote:
do I even have to mention why this is an incredibly bad idea?
It’s good to know the sensitivity training is going well, Mattias.
I’m sorry if I sound a bit harsh at times, but if people can debate
endlessly about utterly trivial parts of SDL, problems which are
no problems, without ever thinking about it, how can they even
hope to understand the hard parts?I see absolutely no reason not to use more or less exactly the
same SDL_GetTicks() in future SDL releases. It is simple, it is easy
to implement, it is easy to understand, it is easy to use, and you
don’t need 64-bit integers.There are design mistakes in SDL (and I’m responsible for several of them),
and we know how to improve stuff if we get the chance.
SDL_GetTicks() is not a design mistake.
I’ve only been on this list a short time, but in that short time I’ve
seen you blow up like this and insult me and the other members of the
list several times. I’ve yet to see this happen over anything that was
worth insulting people over. No where in the discussion about
SDL_GetTicks() did anyone say or imply that SDL_GetTicks() was in anyway
a design flaw. You need to ask yourself why you think they did. And,
even if someone had said it was a design flaw, why to you react so
violently to such a suggestion?
I’d like to know what makes you think that I (we) haven’t thought about
the time problem in games and servers? You don’t know enough about me to
know that.
If you would like to start discussion of thing you think are important
then please do so.
Bob Pendleton--
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