When can we see SDL on PS3 or XB360?

“Casey O’Donnell” wrote:

It would be cool if the game development community could put together
an OSS console that doesn’t get used just for MAME or running games

The reason Sony/MS/Nintendo don’t support open standards is because
first thing that happens is someone is going to use the open
information to create copies (because prices are high).

Most game consoles use a business model of selling the console itself at a loss, then making a profit controling the games. A loss leader. An open console not licensing 3rd party developers for a profit can’t be sold at a loss, putting it at a disadvantage in getting the console sold in the first place.

Yep, anyone remember the 3DO platform? For the time it really great
technology, had a few great games, but cost around $700 (USD) because
anyone could write and distribute games on it with only a very minimal
kick back to 3DO. The other platforms of that era sold for much much
less but followed the business model you describe and those companies
(except sega) are still around.

	Bob PendletonOn Mon, 2006-04-03 at 10:41 +0000, cal at splitreflection.com wrote:

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