Which GUI to use with SDL2?

Hello, i added nanogui fork without dependecies (eigen, glad and etc) code here https://github.com/dalerank/nngui also source work with sdl2/glfw libs

dalerank wrote:

Hello, i added nanogui fork without dependecies (eigen, glad and etc) code here https://github.com/dalerank/nngui also source work with sdl2/glfw libs

This is a GUI for OpenGL that works together with SDL2, it is not directly for SDL2. I’m sorry, i didn’t try it and don’t know how well it works. I counted 20525 lines of code, but got an error about nngui_resources.cpp “Sorry about that, but we can???t show files that are this big right now”, i understand this is only a C file for resources though. But kiss_sdl is only 2437 lines of code. I think it is more advanced than mine, not sure though whether in every respect, like in the example i see no scrollbars.

I think it is a great work done and great that it is made available for people for free. Please don’t understand me wrongly though, but i think it’s very important to describe the features well, so that the users know better what the different widget toolkits are. It is said to be “minimalistic” in GitHub, but it is much more complex than mine, so not sure whether or how it is minimalistic. I mean, because the widget toolkits used to be complex, for advanced users it may be not difficult to see what one or another is about, but for beginners who should decide what widget toolkit they would start to use, this may be an impossible task, when the features are not well described.------------------------
kiss_sdl - Simple generic GUI widget toolkit for SDL2 https://github.com/actsl/kiss_sdl

I think it would be good if there were a web page somewhere, where the features of all the widget toolkits that can be used with SDL, were well described, so that the users can easily compare.------------------------
kiss_sdl - Simple generic GUI widget toolkit for SDL2 https://github.com/actsl/kiss_sdl