We also had that problem in another game using a totally different
engine (C4), not using SDL. (We fixed it by calling
SetProcessDPIAware(ness), similar to Erics snippet here:
)
Maybe the common denominator is OpenGL?
Cheers,
Daniel
We also had that problem in another game using a totally different
engine (C4), not using SDL. (We fixed it by calling
SetProcessDPIAware(ness), similar to Erics snippet here:
)
Maybe the common denominator is OpenGL?
Cheers,
Daniel