SDL: Fixed color scale when rendering to an sRGB render target
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0
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3
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September 11, 2024
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SDL: Renamed sdlgpu to gpu
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0
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3
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September 11, 2024
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SDL: Disable GameInput mouse and keyboard support
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0
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4
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September 10, 2024
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sdl2-compat: Updated for SDL3 change to use SDL_bool for button states
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0
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4
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September 9, 2024
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SDL: Fixed calling SDL_utf8strlcpy() with dst_bytes of 0
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0
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3
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September 9, 2024
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SDL: pipewire: Give hotplug threads a more indicative name
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0
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3
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September 9, 2024
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SDL: Clarified that the contents of new textures aren't defined.
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0
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3
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September 8, 2024
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SDL_ttf: Remove VisualC-WinRT project files: SDL3 dropped support for WinRT.
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0
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4
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September 6, 2024
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SDL: winrt: Removed WinRT/Windows Phone/UWP support.
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0
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3
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September 6, 2024
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SDL: SDL_test: add include for SDLTest_CommonState
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0
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3
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September 6, 2024
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SDL: video: Allow setting the parents of toplevel windows
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0
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3
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September 5, 2024
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SDL: Build config flags are either defined or undefined, never 0
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0
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3
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September 5, 2024
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sdl2-compat: update headers, tests and testlib from latest SDL2 (1cf7a)
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0
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3
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September 4, 2024
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SDL: SDL_log.h: Use ASCII characters.
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0
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3
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September 4, 2024
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SDL: pulseaudio: fixed cleanup if couldn't connect to pulseaudio server
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0
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4
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September 3, 2024
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SDL: The parameter to SDL_AppEvent() should be non-const
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0
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5
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September 3, 2024
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SDL: GDK build: PFN_D3D12_XBOX_CREATE_DEVICE not defined for Xbox One (#10690)
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0
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3
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September 3, 2024
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SDL: Updated dlmalloc to version 2.8.6
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0
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3
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September 2, 2024
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SDL: Fixed random seed not affecting SDLTest_RandomIntegerInRange()
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0
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3
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September 1, 2024
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SDL: GPU: Pass the new window size when resizing the swapchain for d3d12 (#10665)
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0
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5
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September 1, 2024
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SDL: Changed GPU driver names to match renderer driver names
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0
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3
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August 31, 2024
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SDL: Added missing SDL_begin_code.h and SDL_close_code.h to SDL_gpu.h
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0
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6
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August 31, 2024
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sdl2-compat: Updated for the removal of SDL_SCALEMODE_BEST
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0
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3
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August 31, 2024
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SDL: SDL_Log: always use WriteFile/WriteConsole on Windows
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0
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5
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August 31, 2024
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SDL: Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()
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0
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3
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August 31, 2024
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SDL: GPU: Fix unhandled R16G16_UNORM in SDL_GPUTextureFormatTexelBlockSize() (#10638)
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0
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4
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August 31, 2024
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SDL: GPU: Rename some awkwardly named functions (#10642)
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0
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4
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August 30, 2024
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SDL: GPU D3D12: Fix teardown and leaks on device creation failure (#10639)
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0
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3
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August 30, 2024
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SDL: Fixed warning C4310: cast truncates constant value
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0
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3
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August 30, 2024
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SDL: Use stdbool internally in SDL
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0
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5
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August 30, 2024
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SDL: Temporarily use the GPU renderer by default so we get testing feedback
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0
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3
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August 30, 2024
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SDL: pthread: Fixed logic bug in SDL_WaitConditionTimeoutNS due to boolization work.
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0
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3
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August 27, 2024
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SDL: Check standard error code return values as < 0 instead of == -1
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0
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3
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August 22, 2024
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SDL: include: Clean up SDL_AppResult documentation.
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0
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4
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August 17, 2024
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SDL: Sync SDL3 wiki -> header (4fbdb)
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0
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4
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August 16, 2024
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SDL_net: cmake: rename 'SDL3NET_' prefix to 'SDLNET_'
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0
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3
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August 15, 2024
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aom: Add the CONFIG_SVT_AV1 cmake option
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0
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3
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August 14, 2024
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SDL: Remove stray return statement
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0
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3
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August 11, 2024
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SDL: Convert bitmap surface to RGBA for scaling
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0
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3
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August 10, 2024
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SDL: Fixed crash if pipewire doesn't detect any devices and doesn't end up being used.
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0
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4
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August 9, 2024
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aom: Remove the INLINE macro
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0
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3
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August 9, 2024
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SDL: Use more stringent criteria for entering warp emulation mode
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0
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3
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August 8, 2024
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SDL: Added an automated test to check creation of minimized and maximized windows
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0
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3
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August 7, 2024
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SDL: SDLDropTarget_Drop: use SDL_strlen instead of strlen
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0
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3
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August 7, 2024
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SDL: Reset log prefixes on SDL_Quit()
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0
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3
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August 6, 2024
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SDL: d3d12: Generate Xbox C macros, adjust SDL_Render files accordingly
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0
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3
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August 6, 2024
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sdl2-compat: Fix warning C4090: 'function': different 'const' qualifiers'
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0
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3
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August 6, 2024
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SDL: Fixed key names for non-latin keyboard layouts
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0
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3
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August 6, 2024
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SDL: Added SDL_HINT_HIDAPI_LIBUSB, SDL_HINT_HIDAPI_LIBUSB_WHITELIST, and SDL_HINT_HIDAPI_UDEV
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0
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3
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August 5, 2024
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SDL: Added SDL_HINT_X11_XCB_LIBRARY
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0
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3
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August 5, 2024
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