SDL: Removed temporary debug code
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0
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1
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January 21, 2025
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sdl2-compat: bump required build- and run-time SDL3 version to 3.2.0
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0
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1
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January 21, 2025
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SDL: Updated to version 3.2.0 for release
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0
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2
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January 21, 2025
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SDL: Sync SDL3 wiki -> header (f16c6)
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0
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0
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January 21, 2025
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SDL: video: Don't let SDL_CreateWindowTexture use the software renderer.
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2
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January 21, 2025
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SDL: render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated list.
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0
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2
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January 21, 2025
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SDL: Sync SDL3 wiki -> header (670a7)
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0
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January 21, 2025
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SDL: docs: Note the preferred function for getting the content scale of a window
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1
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January 21, 2025
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SDL: dialog: cleaned up D-Bus portal implementation
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3
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January 21, 2025
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SDL: coreaudio: Add a note about why this uses 3 buffers instead of 2.
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0
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1
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January 21, 2025
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SDL: vulkan: Fixes for swapchain resize crash on X11.
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0
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3
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January 21, 2025
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SDL: Sync SDL3 wiki -> header (ea988)
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0
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2
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January 21, 2025
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SDL: documentation typo: SFLOAT -> FLOAT
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0
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2
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January 21, 2025
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SDL: vulkan: Deal with VK_ERROR_OUT_OF_DATE_KHR returns from vkAcquireNextImageKHR.
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0
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2
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January 21, 2025
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SDL: vulkan: move temporary pointer to its own field to prevent a bad dereference.
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0
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January 21, 2025
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SDL: cmake: remove superfluous cmake_minimum_required
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0
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0
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January 21, 2025
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SDL: ci: add ubuntu arm job
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0
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0
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January 21, 2025
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SDL: cmake: expand libunwind
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0
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0
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January 21, 2025
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SDL: Automatically detect SDL_main_private.h
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0
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4
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January 21, 2025
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SDL_ttf: Update SDL_gpu_textengine.c
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0
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1
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January 21, 2025
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SDL: Use proper polar direction when creating FF_RUMBLE effect (ba7ec)
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0
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January 21, 2025
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SDL: Use proper polar direction when creating FF_RUMBLE effect (10c9f)
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0
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January 21, 2025
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SDL: Translate conditional effect direction instead of hardcoding it to 0 (c6c74)
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0
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0
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January 21, 2025
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SDL: Use proper polar direction when creating FF_RUMBLE effect
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0
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0
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January 21, 2025
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SDL: Translate conditional effect direction instead of hardcoding it to 0
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0
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0
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January 21, 2025
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SDL: Call the windows message hook while inside a modal message loop
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0
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2
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January 20, 2025
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SDL: coreaudio: Use three buffers for the audioqueue, not two.
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0
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4
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January 20, 2025
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SDL: audio: Added some minor missing comments in struct SDL_AudioDevice.
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0
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0
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January 20, 2025
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SDL: win32: Retain the WS_MAXIMIZEDBOX style while in fullscreen
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0
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0
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January 20, 2025
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SDL: win32: Restore the base size of a window when leaving fullscreen
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0
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1
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January 20, 2025
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