I’ve noticed 2.0.7 no longer changes the video display resolution when using the SDL_WINDOW_FULLSCREEN flag in SDL_CreateWindow(). This works in 2.0.5. Instead, a window is created at the desktop resolution. The w and h are ignored.
Then calling SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN) somehow works (but how does it know what w & h it should be?!), but forces the window to resize down from the desktop resolution it was created at.
Can anyone else confirm what’s going on?