Hi, i’m new… i’m writing a game ibrid streetfighter-like/rogue-like.
I’m going to use a simple 2D rapresentation, front view, with objects
composed by PNG images (with alpha channel), heavry zooming activity,
in the streetfighter-like mode; panoramic, with objects of a single
PNG image (with alpha channel) in the rogue-like mode.
After some days i am now able to use SDL, but i found that the image
resizing is not implemented in the main lib, not in hw or sw surfaces:
so i use now OpenGL surface, not simple like the other two, but i
manage to make all work.
Now, i work and develop and play on linux, all the computers i use
don’t have a single danm bit of alpha channel >:(
I need the alpha, i found that there is a Mesa environment variable
that can force the alpha, MESA_GLX_FORCE_ALPHA, but i don’t find a way
to make it work Somebody here can give me some
hint(!=hardwareupgrade)?
It is too heavry to change the full-screen surface from OpenGL to SW
and vice-versa during the game, when the game mode change (the
rogue-like mode is easyer to develop in SW surface, i’m not yet a
masochist)?
You think i have chosen the wrong library? You know one more adact?
Thanks for the help,
pangon