I’m curious why SDL doesn’t use a 64 bit integer on Windows. I’m using the
1.0.8 release version, and in SDL_types.h it reads:
/* Figure out how to support 64-bit datatypes /
#if defined(GNUC) || defined(MWERKS) / MJS */
#define SDL_HAS_64BIT_TYPE long long
#endif
When I change this to:
/* Figure out how to support 64-bit datatypes /
#if defined(GNUC) || defined(MWERKS) / MJS */
#define SDL_HAS_64BIT_TYPE long long
#elif defined ( WIN32 )
#define SDL_HAS_64BIT_TYPE __int64
#endif
It seems to compile and work just fine. (Using MSVC 6sp4.)
So I have concerns that the 64 bit int was excluded for performance
concerns or a bug that is now lurking in my code.
My other question is simpler: WIN32 is clearly the incorrect #define to key
off of – which one is used to denote the MSVC compiler in SDL?
thanks,
lee