A little question of a sdl beginner

Can i invert the SDL_BlitSurface by setting the src rect to
src.w = -32;
src.h = -32;
src.x = x+w;
src.y = y+h;

This is very important for me to take down animation frame number.!
Thanxs in advance…to all who answer.
And big thanx especially to Sam Lantinga for his great API.!

Can i invert the SDL_BlitSurface by setting the src rect to
src.w = -32;
src.h = -32;
src.x = x+w;
src.y = y+h;

no, the src/dest rects only control position and clipping
(width and height are unsigned by the way)

“Mattias Engdeg?rd” schrieb im Newsbeitrag
news:200104121442.QAA20984 at my.nada.kth.se

Can i invert the SDL_BlitSurface by setting the src rect to
src.w = -32;
src.h = -32;
src.x = x+w;
src.y = y+h;

no, the src/dest rects only control position and clipping
(width and height are unsigned by the way)

thanxs… and i forgot that they are Uint32’s …
Is there any other fast way for inverting Bitmaps…