A test ersion of Ariel

I get 150 fps with the C code on the fire example now… That is twice as
fast as PTC with the old conversion routines… :open_mouth: (actually, the 8 to 16
bit C routine is as fast as the assembler routine now)

Tell me what you think… Personally, I will always have the latest Ariel
version within the PTC x11 distribution so that people don’t have to
download it…

Looks very nice. :slight_smile:
I re-organized the SDL blitting routines to be much lower overhead,
and they now use the same structure for arguments that your assembly
routines use.

Since our C routines are very similar, I’ll just stick to the ones
already in SDL, and use your assembly routines directly.
My 8-bit --> N-bit lookup table code seems as fast as your assembly,
so I’m using the x86 and mmx routines for 32-bit conversion.

grin
This means that SDL now has x86 and MMX capability!
Woohoo! :slight_smile:

Thank you very much. :slight_smile:

If the calling interface doesn’t change, anyone should be able to drop
in new versions of the mmx_32.asm and x86_32.asm files, and get instant
speedup. Also, it’s trivial to add more specialized C and asm blit
routines as people desire them. :slight_smile:

The unaccelerated colorkey and alpha blending blitters are still dog
slow… :slight_smile:
Project, anyone? :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/