About the shared object loader API in SDL-cvs

Hello,

I need some enlightenments about it:

I would like to know if functions exported from SDL_loadso.h are meant to
be used only by SDL drivers internally, or if applications using SDL can
also use it. I just ask because SDL_loadso.h is not installed in the SDL
include path when you make ‘make install’.

Also, is it possible that all OpenGL functions prototypes (in
SDL_opengl.h) can be made function pointers in Linux using a define, as it
is in win32, for people wanting to dynamically load OpenGL libraries
(maybe using SDL_loadso.h exported functions ?) in their application.

And finally, a small test program that do that would be useful.–
Patrice Mandin
WWW: http://membres.lycos.fr/pmandin/
Programmeur Linux, Atari
Sp?cialit?: D?veloppement, jeux

Hello,

I need some enlightenments about it:

I would like to know if functions exported from SDL_loadso.h are meant to
be used only by SDL drivers internally, or if applications using SDL can
also use it. I just ask because SDL_loadso.h is not installed in the SDL
include path when you make ‘make install’.

Fixed, thanks.

Also, is it possible that all OpenGL functions prototypes (in
SDL_opengl.h) can be made function pointers in Linux using a define, as it
is in win32, for people wanting to dynamically load OpenGL libraries
(maybe using SDL_loadso.h exported functions ?) in their application.

I don’t know. Anybody up for building a completely loadable OpenGL API?

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment

Hello,

I need some enlightenments about it:

I would like to know if functions exported from SDL_loadso.h are meant to
be used only by SDL drivers internally, or if applications using SDL can
also use it. I just ask because SDL_loadso.h is not installed in the SDL
include path when you make ‘make install’.

Also, is it possible that all OpenGL functions prototypes (in
SDL_opengl.h) can be made function pointers in Linux using a define, as it
is in win32, for people wanting to dynamically load OpenGL libraries
(maybe using SDL_loadso.h exported functions ?) in their application.

And finally, a small test program that do that would be useful.–
Patrice Mandin
WWW: http://membres.lycos.fr/pmandin/
Programmeur Linux, Atari
Sp?cialit?: D?veloppement, jeux