Fri, 08 Dec 2000 William Kendrick wrote:
“++” on the “audience_size” if you know what i mean
Hehe. Don’t you mean “sizeof(audience)”?
Well, we don’t have dynamic size types in C, so I guess audience_size as a
variable would be more logically correct - unless you can motivate why the
World should require a recompile after the change.
Please! Stay on topic!
Thanks,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
So, now that it’s settled, let’s go back to writing (and above all,
designing) cool games.
Yes, please reply to this thread off the list.
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Hey, I didn’t start it!
Seriously, to get closer to the “3D acceleration for 2D” topic; what
is actually the average gamer PC? What I’m thinking is that there
are probably (at least) two definitions; the serious gamer’s
machine, and the average PC, on which games are played occasionally.
One might assume that the latter one isn’t very high priority when
designing a game, but I’m not sure that’s correct…
Another thought: Maybe the average PC being closer to a game console
in price range (especially considering that it’s most probably not
purchased to be used as a gaming machine) also means that the gamer
audience owning those machines is more similar to the console
people…? (Looking at consoe games, there are a lot more 2D games
released for those than for computers.)
My idea is that knowing the answers to these questions should make it
a bit easier to decide what kind of engine to use for certain kinds
of games. The system requirements are technically connected to the
type of game and the design; 3D requires heavier gear.
I’m interested in seeing if the connection user <-> kind of machine
leads to a similar conclusion; do owners of lower end machines prefer
2D games…? (For reasons other than the system requirements of 3D
games, that is.)
//David
.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------> http://www.linuxaudiodev.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |
--------------------------------------> david at linuxdj.com -'On Friday 08 December 2000 18:19, Sam Lantinga wrote:
Fri, 08 Dec 2000 William Kendrick wrote:
“++” on the “audience_size” if you know what i mean
Hehe. Don’t you mean “sizeof(audience)”?
Well, we don’t have dynamic size types in C, so I guess
audience_size as a variable would be more logically correct -
unless you can motivate why the World should require a recompile
after the change.
Please! Stay on topic!