Accelerated 2D APIs [was: hw filled polygons & hw l ines]

Fri, 08 Dec 2000 William Kendrick wrote:

“++” on the “audience_size” if you know what i mean :slight_smile:

Hehe. Don’t you mean “sizeof(audience)”? :wink:

Well, we don’t have dynamic size types in C, so I guess audience_size as a
variable would be more logically correct - unless you can motivate why the
World should require a recompile after the change. :wink:

Please! Stay on topic! :slight_smile:

Thanks,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

So, now that it’s settled, let’s go back to writing (and above all,
designing) cool games. :slight_smile:

Yes, please reply to this thread off the list. :slight_smile:

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Hey, I didn’t start it! :wink:

Seriously, to get closer to the “3D acceleration for 2D” topic; what
is actually the average gamer PC? What I’m thinking is that there
are probably (at least) two definitions; the serious gamer’s
machine, and the average PC, on which games are played occasionally.
One might assume that the latter one isn’t very high priority when
designing a game, but I’m not sure that’s correct…

Another thought: Maybe the average PC being closer to a game console
in price range (especially considering that it’s most probably not
purchased to be used as a gaming machine) also means that the gamer
audience owning those machines is more similar to the console
people…? (Looking at consoe games, there are a lot more 2D games
released for those than for computers.)

My idea is that knowing the answers to these questions should make it
a bit easier to decide what kind of engine to use for certain kinds
of games. The system requirements are technically connected to the
type of game and the design; 3D requires heavier gear.

I’m interested in seeing if the connection user <-> kind of machine
leads to a similar conclusion; do owners of lower end machines prefer
2D games…? (For reasons other than the system requirements of 3D
games, that is.)

//David

.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------> http://www.linuxaudiodev.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |--------------------------------------> david at linuxdj.com -'On Friday 08 December 2000 18:19, Sam Lantinga wrote:

Fri, 08 Dec 2000 William Kendrick wrote:

“++” on the “audience_size” if you know what i mean :slight_smile:

Hehe. Don’t you mean “sizeof(audience)”? :wink:

Well, we don’t have dynamic size types in C, so I guess
audience_size as a variable would be more logically correct -
unless you can motivate why the World should require a recompile
after the change. :wink:

Please! Stay on topic! :slight_smile: