An SDL kit with 3D models?

I would like to incorporate small animated 3D models using openGL and
SDL in my game. Kind of like the ones you see pictured at http://www.battle.net/war3/images/human/units/animations/paladin.gif
or
http://www.battle.net/war3/images/orc/units/animations/blademaster.gif
Is there an SDL kit for 3D models and animation, kind of like
SDL_sound or SDL_image do for sound and images?
Can someone point me to some good tutorials on what model formats are
good for this sort of thing?

-Trevor Agnitti

Hi,

My “how-it’s done in the real-world” is not what it could be, but
fundamentally, you need a program to create and animate the 3D models.

You then export the animation sequences into an appropriate format that
you load into your program. I don’t think you’d normally dynamically
calculate the animation, rather, you’d just pick the appropriate 'frame’
from your animation list…

I think that there are off-the-shelf model loaders… but I’ve never
used one.

Blender is the F/OSS 3D package to use, I believe.

Anyone else clarify for me?

Eddy

Trevor Agnitti wrote:> I would like to incorporate small animated 3D models using openGL and

SDL in my game. Kind of like the ones you see pictured
at http://www.battle.net/war3/images/human/units/animations/paladin.gif or
http://www.battle.net/war3/images/orc/units/animations/blademaster.gif
Is there an SDL kit for 3D models and animation, kind of like SDL_sound
or SDL_image do for sound and images?
Can someone point me to some good tutorials on what model formats are
good for this sort of thing?

-Trevor Agnitti



SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hello,

try http://www.kyb.tuebingen.mpg.de/bu/people/gf/software/

It’ s an interesting subset of OpenGL.

–Armin_____________________________________________________________________
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2008/5/13 Armin Steinhoff :

try http://www.kyb.tuebingen.mpg.de/bu/people/gf/software/

It’ s an interesting subset of OpenGL.

Along the same lines, but with a much bigger industry support, there’s
also OpenGL ES, which is used on many mobile platforms (Android, for
example).

Some other of the Khronos APIs have overlap with some of the
functionalities of SDL, OpenKODE and EGL, for example.–
http://pphaneuf.livejournal.com/