Android development with SDL2

hi im trying to create a cross platform project with SDL to work on both windows and Android

I have the projects set up and currently everything works on on windows and on the Android side the project will build (using nkd-build command (ndk version is r10e)) and it will deploy the apk to my phone (using ant debug install command)

the problem i am having is the app will not launch and the logcat a get back is as follows

Code:

02-01 18:04:10.101 1871-1871/? I/Timeline: Timeline: Activity_launch_request id:com.tutorial.game time:1352303082
02-01 18:04:10.102 863-1440/? I/ActivityManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.tutorial.game/.HelloSDL2Activity bnds=[792,228][1044,528]} from uid 10106 on display 0
02-01 18:04:10.107 863-1440/? V/WindowManager: addAppToken: AppWindowToken{38185f96 token=Token{53a0eb1 ActivityRecord{3c4ed58 u0 com.tutorial.game/.HelloSDL2Activity t9997}}} to stack=1 task=9997 at 0
02-01 18:04:10.114 863-927/? V/WindowManager: Adding window Window{18f2df22 u0 Starting com.tutorial.game} at 10 of 16 (after Window{31b32f37 u0 com.snapchat.android/com.snapchat.android.LandingPageActivity})
02-01 18:04:10.154 863-1318/? I/ActivityManager: Start proc 8644:com.tutorial.game/u0a13 for activity com.tutorial.game/.HelloSDL2Activity
02-01 18:04:10.235 8644-8644/com.tutorial.game W/ResourceType: Found multiple library tables, ignoring…
02-01 18:04:10.254 8644-8644/com.tutorial.game V/SDL: Device: D6503
02-01 18:04:10.254 8644-8644/com.tutorial.game V/SDL: Model: D6503
02-01 18:04:10.254 8644-8644/com.tutorial.game V/SDL: onCreate(): null
02-01 18:04:10.321 8644-8644/com.tutorial.game V/SDL: onResume()
02-01 18:04:10.329 8644-8668/com.tutorial.game D/OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
02-01 18:04:10.338 8644-8644/com.tutorial.game D/Atlas: Validating map…
02-01 18:04:10.344 863-1812/? V/WindowManager: Adding window Window{1766b29c u0 com.tutorial.game/com.tutorial.game.HelloSDL2Activity} at 10 of 17 (before Window{18f2df22 u0 Starting com.tutorial.game})
02-01 18:04:10.371 8644-8668/com.tutorial.game I/Adreno-EGL: <qeglDrvAPI_eglInitialize:410>: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_LA.BF.1.1.1_RB1.05.01.00.042.030_msm8974_LA.BF.1.1.1_RB1__release_AU ()
OpenGL ES Shader Compiler Version: E031.25.03.06
Build Date: 07/13/15 Mon
Local Branch: mybranch11906725
Remote Branch: quic/LA.BF.1.1.1_rb1.26
Local Patches: NONE
Reconstruct Branch: AU_LINUX_ANDROID_LA.BF.1.1.1_RB1.05.01.00.042.030 + 6151be1 + a1e0343 + 002d7d6 + 7d0e3f7 + NOTHING
02-01 18:04:10.372 8644-8668/com.tutorial.game I/OpenGLRenderer: Initialized EGL, version 1.4
02-01 18:04:10.399 8644-8668/com.tutorial.game D/OpenGLRenderer: Enabling debug mode 0
02-01 18:04:10.418 863-1813/? V/WindowManager: Adding window Window{3325307a u0 SurfaceView} at 10 of 18 (before Window{1766b29c u0 com.tutorial.game/com.tutorial.game.HelloSDL2Activity})
02-01 18:04:10.427 8644-8644/com.tutorial.game V/SDL: surfaceCreated()
02-01 18:04:10.427 8644-8644/com.tutorial.game V/SDL: surfaceChanged()
02-01 18:04:10.427 8644-8644/com.tutorial.game V/SDL: pixel format RGB_565
02-01 18:04:10.428 8644-8644/com.tutorial.game V/SDL: Window size: 1080x1776
02-01 18:04:10.440 8644-8671/com.tutorial.game I/SDL: SDL_Android_Init()
02-01 18:04:10.440 8644-8671/com.tutorial.game I/SDL: SDL_Android_Init() finished!
02-01 18:04:10.494 8644-8644/com.tutorial.game V/SDL: onWindowFocusChanged(): true
02-01 18:04:10.502 8644-8644/com.tutorial.game V/SDL: onWindowFocusChanged(): false
02-01 18:04:10.502 8644-8644/com.tutorial.game V/SDL: onPause()
02-01 18:04:10.502 8644-8644/com.tutorial.game V/SDL: nativePause()
02-01 18:04:10.548 8644-8644/com.tutorial.game V/SDL: surfaceDestroyed()
02-01 18:04:10.577 8644-8644/com.tutorial.game V/SDL: onDestroy()
02-01 18:04:11.528 1311-1311/? W/PackageManager: Failure retrieving resources for com.tutorial.game: Resource ID #0x0

all seems to be ok except for the last line.

Has anyone had this problem and know how to solve it?? or point me in the right direction of where to look for a solution