I have an android application that takes ~1.5-2 seconds to load assets at startup. I would like to have a loading screen that is drawn to the screen on the Java side before SDL begins loading everything. I was wondering if there is an ideal way of doing this? I have played with a few examples using an ImageView in OnCreate but didn’t have much success.
I load a PNG, render that to the screen, and then get on with loading my game’s actual resources.
Yah I ended up going down this route. It seemed much easier than what I was originally trying to do. Thanks!