Android: No Mouse Input Events detected/send in SDL 2.30.9

As subject topic suggest I have no events from USB Mouse connected to my Smartphone it is uisng custom LineageOS Andoid 15 ROM.
Mouse is connected via OTG cable and its working fine in Android Home Screen no other apps are affected because its propably game code/SDL issue.

I have tried to check for SDL_FINGERMOTION and SDL_MOUSEMOTION events with enabling/disabling hints

SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, “1”);
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, “0”);

0 Events are generated by mouse with enabled or disabled SDL_HINT_MOUSE_TOUCH_EVENTS

Android SDL Java code seems to find my mouse connected in InputDevices list but not visible in UsbManager list

Device ID: 20, Name: Logitech USB Optical Mouse, Sources: 0x20004

From browsing SDL Java code it seems like 0x20004 is ignored because it expecting diffrent one

// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER

What has been tried so far:
A lot of debug logs (no logs on important functions that should handle SOURCE_MOUSE Input)
Wriitng some ongenericmotionlisteners on mLayout (without success)

mLayout.setOnGenericMotionListener

Checking if SOURCE_MOUSE input is detected in my Java code(without success)

public boolean onGenericMotionEvent(MotionEvent event)

Full Source Code for My entry Class:

Important Notes:
When I launch App System Cursor is visible till mSurface is added/created or Native code is lauched then cursor disapear
Native Code has function that grabs mouse:

It includes call for SDL_SetWindowGrab(mainScreen, (SDL_bool)grab);

Looking forward for fast replies.
Best Regards