Android SDL, how get it work?

Hello.

I tried to start simple test application ( http://pastebin.com/AM6ZuSK1
http://pastebin.com/AM6ZuSK1) on my HTC Desire HD Android phone, but it
causes “Call to unimplemented OpenGL ES API” error and crashes. I trying SDL
1.3 from official repo and from here:
https://bitbucket.org/gabomdq/sdl-1.3-experimental . How to get SDL to work
on my phone?

Dmitry

You can make use something like this to see which extensions are available

2011/10/4 ??? ??? > Hello.****

I tried to start simple test application (http://pastebin.com/AM6ZuSK1) on
my HTC Desire HD Android phone, but it causes “Call to unimplemented OpenGL
ES API” error and crashes. I trying SDL 1.3 from official repo and from
here: https://bitbucket.org/gabomdq/sdl-1.3-experimental . How to get SDL
to work on my phone?****


Dmitry****


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

On Mar 04 Oct 2011 08:59:38 ??? ??? escribi?:

Hello.

I tried to start simple test application ( http://pastebin.com/AM6ZuSK1
http://pastebin.com/AM6ZuSK1) on my HTC Desire HD Android phone, but it
causes “Call to unimplemented OpenGL ES API” error and crashes. I trying
SDL 1.3 from official repo and from here:
https://bitbucket.org/gabomdq/sdl-1.3-experimental . How to get SDL to work
on my phone?

I can’t tell you why your program fails, but what I do notice is that you seem
to be using a “SDL 1.2” way of doing things, getting a screen surface with
SetVideoMode and such. I maintain the bitbucket repo you mentioned but
everything in there is SDL 1.3 oriented (though the 1.2 branch is there as
well, I’ve never touched it), you have to create a renderer, use textures,
etc.

Gabriel.