I loved GM but it’s like you said exactly. I used it even earlier than 03 but in a bbs system change (They called it that) my time in changed. Most of my time those years I used it I wasted in my opinion. I guess some of that leaked through in my post here. Sorry.
http://gmc.yoyogames.com/index.php?showtopic=410483&st=0#entry2974791
---- Mason Wheeler wrote:=============
----- Original Message ----
From: Ren? Dudfield
Subject: Re: [SDL] ANN : Game Maker 7.x for MacOS X enters private beta…
Well, more like pygame… pygame’s the main SDL binding for python.
It’s also what people new to game development should use instead of
game maker
kidding
grats on your port!
Depends on how serious you are. I wouldn’t recommend either Game Maker
or Python, or anything but a full-featured, compiled-to-native-code language,
(such as C or Object Pascal), to a newcomer who wants to build a serious
game. As a friend of mine put it, “Python loves you and wants you to be
happy.” And that’s great if you already know what you’re doing. But if not, you
need to learn the fundamentals so you’ll understand what’s going on. If you start
off with something that insulates you from the workings of the system, you’re
just “programming by coincidence,” and then when (not if, when) something
goes very badly wrong, you won’t know why, or how to fix it, or where to even
start looking for the answer to those two questions.
Having said that, if you’re working on a trivial game, or if you’re an experienced
coder who knows how everything works already, feel free to use whatever “loves
you and wants you to be happy” system you want to. But that’s a lousy place
to start learning serious coding.
“Let’s start at the very beginning, / a very good place to start.”
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