I have responded to this email in private. I enjoy hearing opinions but please research what you are saying before you reply and please email me at my address @necron Keep writin deh codez and have a good one all
R A Manard
---- Scott Harper wrote:=============
I think one of the biggest benefits to GameMaker is that is lets you
get a feel for the parts of game-programming that make an application
feel like a game rather than just a tool. Things like moving sprites,
collision detection, interaction between game-objects, user input,
etc… I hear it has also been used as a tool in several freshman-
level game-dev classes, possibly even CS classes, to get people used
to the idea of programming in general.
And in any case, the project uses SDL (as he said in his post), so
doesn’t that make a simple announcement about its on this list pretty
on-topic?
Also, you needn’t be so biting in your responses, even if you DO think
something is a waste of time. He spent a year just on the PORT of the
program, and it’s in version seven, so obviously SOME people think it
is very worthwhile indeed. (My $.02.)
– Scott
On Dec 8, 2008, at 11:14 PM, <@necron> <@necron> wrote:
Did you use SDL to make Gamemaker? Why do we care that the, anyone
can make games with no talent or skills, thing works on mac? It’s a
nice Delphi project that can make money for someone but not anything
anyone here should use. (to make games) I’d like to be wrong so if I
am I’ll be relieved.
---- dominique at savagesoftware.com.au wrote:
=============
After nearly a year of porting, on a part-time basis, the MacOS X
( Intel )
version of Game Maker 7.x, has officially entered private beta.
Some info about the private beta can be read here…
http://glog.yoyogames.com/?p=445
ScreenShots
Game Maker IDE :
http://www.pascalgamedevelopment.com/savagesoftware/download/GameMaker-MacOSX.png
2D Game - FrozzD :
http://www.pascalgamedevelopment.com/savagesoftware/download/
Frozzd.png
3D Game - TwoDase :
http://www.pascalgamedevelopment.com/savagesoftware/download/TwoDase.png
]Savage Software Solutions ( http://www.savagesoftware.com.au/ ) aka
me :),
did the initial port of the IDE and Runner and I was helped my Dean
"Technomage" Ellis to sort out the OpenGL rendering side of things
( it
used to use Direct3D ). Thanks to Ramin Zahir, an ex Sumo Digital
employee,
for
helping me narrow down certain GamerMaker and Runner bugs. Many
thanks also
go out to the Lazarus team who helped sort out a few IDE bugs I
posted on
their bug-tracker. Without all of the above, this would not be
possible.
There is still some work to do, but basically the IDE and Runner are
working.
Technology used :
FreePascal Compiler
Lazarus IDE running natively on MacOS X ( v10.4.11 Intel )
JEDI-SDL so therefore SDL, SDL_Mixer for sound
Same codebase compiles and runs on Win32 ( needs tweaking ), MacOS X (
stable ), Linux ( needs tweaking ). As MacOS X was the main
priority, that
is why it is the most stable version.
Thanks.
Dominique.
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???
…as a man’s knowledge widens, ever the way he can follow grows
narrower; until at last he chooses nothing, but does only and wholely
what he must do…
? Ursula K. Le Guin “A Wizard of Earthsea”
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