Kobo Deluxe 0.5.0 released!---------------------------
Just six weeks after 0.4.1 - but there is reason
for the version bump: Completely remade graphics.
No more blurry scaled low-res artwork!
It's now all 24 bit graphics, drawn for 640x480 mode. (The game is still playable in 320x240 mode.) The original XKobo graphics is no longer used, and some of the newer stuff in 0.4.1 has been replaced (again) as well. Loading screen, fonts, explosions, ships, bullets and other objects - all new. Tumbling rocks, rotating big bosses and spinning red(!) bombs. The bases are now grouped in "areas" of ten stages, each with a unique theme. The old "starry tiles" have become a deep parallax starfield. Further, there is now support for audio sample rates up to 192 kHz, smarter scaling, optional vsync for OpenGL, smoother animation, layered sprites (bullets always on top), faster framework rendering, support for OpenGL drivers enforcing triple buffering, mouse capture and joystick selection. The new skill levels have been tweaked a little, and there is a "How to play" screen in the intro. Oh, and the usual bunch of tweaks and bug fixes, of course. BTW, when I released 0.4.1, I actually intended to make a few smaller 0.4.x releases, but the plans were changed due to various events. From now on, I'll probably have time to make smaller releases more often - so please report any issues ASAP!
//David Olofson - Programmer, Composer, Open Source Advocate
.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
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