Kobo Deluxe 0.5.0 released!---------------------------
Just six weeks after 0.4.1 - but there is reason
for the version bump: Completely remade graphics.
No more blurry scaled low-res artwork!
It's now all 24 bit graphics, drawn for 640x480
mode. (The game is still playable in 320x240
mode.) The original XKobo graphics is no longer
used, and some of the newer stuff in 0.4.1 has
been replaced (again) as well. Loading screen,
fonts, explosions, ships, bullets and other
objects - all new. Tumbling rocks, rotating big
bosses and spinning red(!) bombs. The bases are
now grouped in "areas" of ten stages, each with a
unique theme. The old "starry tiles" have become
a deep parallax starfield.
Further, there is now support for audio sample
rates up to 192 kHz, smarter scaling, optional
vsync for OpenGL, smoother animation, layered
sprites (bullets always on top), faster framework
rendering, support for OpenGL drivers enforcing
triple buffering, mouse capture and joystick
selection. The new skill levels have been tweaked
a little, and there is a "How to play" screen in
the intro. Oh, and the usual bunch of tweaks and
bug fixes, of course.
BTW, when I released 0.4.1, I actually intended
to make a few smaller 0.4.x releases, but the
plans were changed due to various events. From
now on, I'll probably have time to make smaller
releases more often - so please report any issues
ASAP!
ChangeLog:
http://olofson.net/kobodl/ChangeLog
Home:
http://olofson.net/kobodl/
Download:
http://olofson.net/kobodl/download.html
Direct download:
http://olofson.net/kobodl/download/KoboDeluxe-0.5.0.tar.gz
http://olofson.net/kobodl/download/KoboDeluxe-0.5.0.tar.bz2
//David Olofson - Programmer, Composer, Open Source Advocate
.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
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