ANNC: glSDL 0.2

Still a wrapper, and still missing some features, but at least, you don’t
have to dig through the source of a game to find it: :wink:

"glSDL is an implementation of the SDL API on top of OpenGL.
 This version is a proof-of-concept hack, and is implemented
 as a "wrapper" around SDL. However, the final version will
 be a real rendering backend, which will make it possible for
 most SDL applications to use hardware acceleration for all
 blits to the screen."

//David Olofson — Programmer, Reologica Instruments AB

.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------------> -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |-------------------------------------> -’