ANNC: glSDL-0.3

With some help from people on the #SDL channel tonight, here’s glSDL-0.3,
with various fixes and improvements.

http://olofson.net/mixed.html

From the ChangeLog:
—8<------------------------------------------------------
Changes in glSDL-0.3:

* Mixed C and OpenGL types fixed.

* NULL rect bug in glSDL_SetClipRect() fixed.
  (Thanks, Jacob Kroon <d00jkr at efd.lth.se>!)

* _UnloadTexture() no longer attempts to free
  textures that were never allocated.
  (Thanks, Max Horn <max at quendi.de>!)

* Vertical tiling over multiple textures fixed.

------------------------------------------------------>8—

//David Olofson — Programmer, Reologica Instruments AB

.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------------> http://www.linuxdj.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |-------------------------------------> http://olofson.net -’

With some help from people on the #SDL channel tonight, here’s glSDL-0.3,
with various fixes and improvements.

Weeee! That’s great. I hope to be able to include it into my project.

There’s something that’s a bit worrying, however. SDL Debian packages
aren’t compiled with OpenGL support, so of course unless I recompile SDL
myself it’s impossible to take advantage of it.

Looks like it’s Joseph Carter that is now packaging for Debian. (btw,
since you took them over, the packages are updated more regularly,
thanks! :)) Is there anything that would speak against another SDL
package, compiled with OpenGL support? That’d be usefull in a few other
cases, too.

Alex.–
http://www.gnurou.org

Uh, well, just keep in mind that the idea is that you should find this
stuff as a backend in some future SDL release. That is, don’t start using
glSDL_* calls to do stuff that SDL cannot do and that sort of stuff, as
that won’t work in the final version! (Maybe in 1.3, though - I’d guess
it’s about time to extend the API to deal with stuff that’s accelerated
in the latest APIs, as well as OpenGL and Direct3D.)

//David Olofson — Programmer, Reologica Instruments AB

.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------------> http://www.linuxdj.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |-------------------------------------> http://olofson.net -'On Wednesday 24 April 2002 13:15, Alexandre Courbot wrote:

With some help from people on the #SDL channel tonight, here’s
glSDL-0.3, with various fixes and improvements.

Weeee! That’s great. I hope to be able to include it into my project.