[ANNONCE] GNUfo v 0.2

Hi.
I have worked on Gnufo last day , and I commit a new version:
v 0.2.

Change Log.

Bug fixe ( the include string.h Thank’s to David Olofson:).
Adding a menu to start and to exit of the game.
Adding alphabet to futur message ( like game over, or level 1 ).
Stop the game when you have no more energy.
Adding mouvements of Ufo ( these mouvements are generate with a
spline editor of the allegro package :).

Home page:

http://jeuxfr.free.fr/Ufo/

tarball:

http://jeuxfr.free.fr/Ufo/GNUfo.tgz

charles vidal.

Charles Vidal wrote:

Hi.
I have worked on Gnufo last day , and I commit a new version:
v 0.2.

Change Log.

Bug fixe ( the include string.h Thank’s to David Olofson:).
Adding a menu to start and to exit of the game.
Adding alphabet to futur message ( like game over, or level 1 ).
Stop the game when you have no more energy.
Adding mouvements of Ufo ( these mouvements are generate with a
spline editor of the allegro package :).

After about 30 seconds of play I get either a floating-point exception
or a segfault. I ran ufo through gdb a couple times and the segfault
comes from SDLSprite::Draw(). It doesn’t give me a line number so
’this’ might me uninitialized? Unfortunately I can’t recreate the
floating point exception.

-- David Snopek

/-- libksd –
| The C++ Cross-Platform Game Framework
| Only want to write it once??
| http://libksd.sourceforge.net
------------

David Snopek wrote:
[…]

After about 30 seconds of play I get either a floating-point exception
or a segfault. I ran ufo through gdb a couple times and the segfault
comes from SDLSprite::Draw().
It doesn’t give me a line number so
’this’ might me uninitialized?
I know this bug ( shame on me :frowning: , I’ll work on it.
Thank’s for your message.

Unfortunately I can’t recreate the
floating point exception.

Thank’s.
charles vidal.