Hi.
I have worked on Gnufo last day , and I commit a new version:
v 0.2.
Change Log.
Bug fixe ( the include string.h Thank’s to David Olofson:).
Adding a menu to start and to exit of the game.
Adding alphabet to futur message ( like game over, or level 1 ).
Stop the game when you have no more energy.
Adding mouvements of Ufo ( these mouvements are generate with a
spline editor of the allegro package :).
Home page:
http://jeuxfr.free.fr/Ufo/
tarball:
http://jeuxfr.free.fr/Ufo/GNUfo.tgz
charles vidal.
Charles Vidal wrote:
Hi.
I have worked on Gnufo last day , and I commit a new version:
v 0.2.
Change Log.
Bug fixe ( the include string.h Thank’s to David Olofson:).
Adding a menu to start and to exit of the game.
Adding alphabet to futur message ( like game over, or level 1 ).
Stop the game when you have no more energy.
Adding mouvements of Ufo ( these mouvements are generate with a
spline editor of the allegro package :).
After about 30 seconds of play I get either a floating-point exception
or a segfault. I ran ufo through gdb a couple times and the segfault
comes from SDLSprite::Draw(). It doesn’t give me a line number so
’this’ might me uninitialized? Unfortunately I can’t recreate the
floating point exception.
-- David Snopek
/-- libksd –
| The C++ Cross-Platform Game Framework
| Only want to write it once??
| http://libksd.sourceforge.net
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