[From Andreas Umbach]
Hello,
I’m proud to announce version 0.59 of gltron, a 3D lightcycle game
that uses OpenGL and the Simple Direct Media Library (SDL).
It comes with source code and is freely redistributable under the
GNU General Public License.
gltron-0.59 is released at the same time for Linux, Win32 and MacOS.
A BeOS post is in the works.
More information is available at: http://www.gltron.org/
Below is a small HTML snippet with the latest changes.
---------- cut here ----------------
0.59 is released for Linux, Win32 and MacOS. The BeOS port is in the
works.
The most important visible changes are (from 0.53 to 0.59):
Game play:
- rewrote computer player / added skill levels
- different arena sizes (menu item)
- different speeds (menu item)
- experimental speed oszillation
- configure players (human, computer, none)
Other:
- very cool new model from Charles Babbage
- levels-of-detail for the model
- configure keyboard controls (not saved between games yet)
- added volume settings for music / fx to Audio menu
- used wall & floor texture from Nicolas Zimmermann
- (optional) sound effects, SDL version only
- added trail decals on solid trails (option)
- added trail bow before cycle
- changed GUI background
- resized menu (dynamic size now)
- added screenshot function (F12 - disabled on MacOS)
- fixed lightcycle going backwards (if you liked the old way better, that's an option now)
- added arena overview camera mode when dead
- GNU autoconf WOOO! WOOO!
- textures in png format
- Andreas Umbach–
Probably one of the smallest 3D-Games in the world: http://www.gltron.org
More than 60’000 Downloads of the latest version (0.53)