Announcing lsdDOOM!

A port of lxdoom to SDL by Jess Haas is available on the games page:

- Merged lxdoom 1.4.3 changes
- Various portability fixes (cross compilers now work with no trouble, im working on getting it to compile for win32 + hopefully will be doing the same for beos soon)
- Misc. other changes

-Sam Lantinga (slouken at

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec