Announcing SDL 1.0.1

Announcing SDL 1.0.1:
http://www.devolution.com/~slouken/SDL/

Lots of port-related changes:
Fixed the frame buffer video driver on LinuxPPC
Stopped using DirectSound on Windows NT.
Stopped using DirectX when DINPUT.DLL is not installed.
Added pthread detection to configure.in for FreeBSD.
Updated the Solaris audio code for the 1.0 API
Updated the MacOS code for the 1.0 internal API

The best news for SDL 1.0.1 is a partially functional Mac port.
Check the MacOS FAQ and download the Mac source and binaries
from the SDL website!

See ya,
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Announcing SDL 1.0.1:
http://www.devolution.com/~slouken/SDL/

[snip]

Sounds luvverly! I must get off my arse and put together that faster
alpha-blitter I devised over the holidays, and see if it beats what’s
currently installed. Just to pique your interest, it’s a table-driven
monstrosity which uses a sneaky algorithm. To be implemented later. I think
it beats yours somewhat.

See ya,
-Sam Lantinga (slouken at devolution.com)

Nicholas Vining (Mordred)
e-mail: vining at pacificcoast.net
icq: 20782003

----- Original Message -----
From: slouken@devolution.com (Sam Lantinga)
To: sdl at lokigames.com ; crusader at linuxgames.com
Date: Monday, December 13, 1999 6:15 PM
Subject: [SDL] Announcing SDL 1.0.1

[snip]

Sounds luvverly! I must get off my arse and put together that faster
alpha-blitter I devised over the holidays, and see if it beats what’s
currently installed. Just to pique your interest, it’s a table-driven
monstrosity which uses a sneaky algorithm. To be implemented later. I think
it beats yours somewhat.

I’m sure it does. Mine is pretty slow, but I wanted to keep memory
requirements relatively low, figuring if anybody needed a fast alpha
blend routine, they would probably be able to customize one for
their application.

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Sam Lantinga wrote:

Announcing SDL 1.0.1:
http://www.devolution.com/~slouken/SDL/

Lots of port-related changes:
Stopped using DirectSound on Windows NT.
Stopped using DirectX when DINPUT.DLL is not installed.

Perfect, I’ll try it now…

oops, SDL-1.0.1-mingw32.tar.gz link is missing!

Can you please correct it?

Thanks
Bye
Enzo

Sam Lantinga wrote:

Announcing SDL 1.0.1:
http://www.devolution.com/~slouken/SDL/

Lots of port-related changes:
Stopped using DirectSound on Windows NT.
Stopped using DirectX when DINPUT.DLL is not installed.

Perfect, I’ll try it now…

oops, SDL-1.0.1-mingw32.tar.gz link is missing!

Can you please correct it?

Yup! Fixed…
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Sam Lantinga wrote:

oops, SDL-1.0.1-mingw32.tar.gz link is missing!

Can you please correct it?

Yup! Fixed…

I’m getting this message when I hit the link:

File exists, but access forbidden by user

Time for a chmod? :slight_smile:

Nathan

Sam Lantinga wrote:

oops, SDL-1.0.1-mingw32.tar.gz link is missing!

Can you please correct it?

Yup! Fixed…

I’m getting this message when I hit the link:

File exists, but access forbidden by user

Time for a chmod? :slight_smile:

Yup, fixed.

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec