Lots of port-related changes:
Fixed the frame buffer video driver on LinuxPPC
Stopped using DirectSound on Windows NT.
Stopped using DirectX when DINPUT.DLL is not installed.
Added pthread detection to configure.in for FreeBSD.
Updated the Solaris audio code for the 1.0 API
Updated the MacOS code for the 1.0 internal API
The best news for SDL 1.0.1 is a partially functional Mac port.
Check the MacOS FAQ and download the Mac source and binaries
from the SDL website!
Sounds luvverly! I must get off my arse and put together that faster
alpha-blitter I devised over the holidays, and see if it beats what’s
currently installed. Just to pique your interest, it’s a table-driven
monstrosity which uses a sneaky algorithm. To be implemented later. I think
it beats yours somewhat.
Sounds luvverly! I must get off my arse and put together that faster
alpha-blitter I devised over the holidays, and see if it beats what’s
currently installed. Just to pique your interest, it’s a table-driven
monstrosity which uses a sneaky algorithm. To be implemented later. I think
it beats yours somewhat.
I’m sure it does. Mine is pretty slow, but I wanted to keep memory
requirements relatively low, figuring if anybody needed a fast alpha
blend routine, they would probably be able to customize one for
their application.
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec